Streamers, influencers y videojuegos: el efecto del product placement en el contenido gamer
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El product placement ha sido estudiado desde diferentes contextos, como por ejemplo en programas de televisión y películas, no obstante, su aplicación en redes sociales ha tenido derivaciones las cuales difieren consistentemente al emplazamiento de productos. Esta investigación tiene como objetivo determinar si la actitud hacia el influencer y su contenido influyen en el efecto del product placement del contenido de streamers en su audiencia. Para esto se desarrolló un estudio descriptivo de corte transversal, y no experimental en 491 hombres y mujeres de la ciudad de Bogotá, entre los 18 y 40 años quienes manifestaron ser visualizadores de contenido gamer en redes sociales y de seguir cuentas de streamers. Se hizo un análisis factorial confirmatorio, y a través del modelo de ecuaciones estructurales se probó la relación entre la actitud hacia el influencer y el efecto del product placement. Las conclusiones indican que el efecto del product placement en el contenido gamer tiene un alto nivel de influencia si la actitud hacia el influencer es positiva, adicionalmente que la relación entre la marca y el contenido también influyen en el efecto del product placement.
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